AW: EVE Online - nützliche Infos
So nun gibt es meine gesammelten Ingame Tips aus rund 3 Jahren EVE

Kann sein das ein paar Sachen outdated sind
***HELPFUL TIPS & LINKS***
press and hold crl +alt to open a magnifier
Ctrl + F9 hides the interface, great for screenshots ctrl +f9 to
bring it back
Ctrl + alt + shift + m, opens a new window where you can see
detailed graphics and network packet info
Ctrl + F opens a small fps monitor that can be draged around the
screen
Pressing and holding alt while in space will show every
object you may warp to regardless of overview
settings, great if you need to warp out in a hurry and
haven't aligned for warp
Open in eve browser
http://geeksonline.co.uk/hippoking/faction.htm for a list
of faction ships
http://eveinfo.com for a full breakdown on level 3 and
4 missions
http://eve.grismar.net/rats/index.php for a full list of
complexes
AGENTS INFO
NEVER ACCEPT AGENT OFFERS INVOLVING ILLEGAL GOODS LIKE
DRUGS.
YOU ARE ALMOST CERTAIN TO GET CAUGHT, RESULTING IN
THE DESTRUCTION OF YOUR SHIP, A HUGE FINE
CONFISCATION OF THE DRUGS AND A HUGE DROP IN FACTION
STANDING/SECURITY RATING
To find agents who you can work for; open char sheet,
goto standings/liked by tab,, right click on the
corporation you have the highest standing with and
select show owner info. In new window select agents
tab.
If you plan on doing a lot of agent missions train
some social skills, I cant emphasize this enough.
The higher the quality of the agent the better the pay
and lp reward
You will get evemails from storyline agents with a new
story mission every 15 normal agent missions
As you store lp and increase standing with an agent
he will start to offer special faction variants of ships,
which are far better than their t1 counterparts.
Hardeners to use against:
Angel - All
Amarr Navy - EM/Thermal
Blood - EM/Thermal
Caldary navy - Kinetic/Thermal
Gurista, Mordus, Gallente - Kinetic/Thermal
Khanid - EM/Thermal
Mercenary - EM/Thermal/ (Kinetik (missiles)
Mordus - Kinetic/thermal
Odamian - Kin/therm
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - all types of dmg
Damage types to use against :
Angel - EM(shield) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (shield) Explosive (Armor)
Gurista - EM (shield) Explosive (Armor), Thermal/Kinetic all round
Blood - Thermal
Sansha - EM/Thermal
Serpentis - Kientic/Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)
Angel - EM(shields) Explosive(Armor), or thermal all round
Amarr Navy - EM (shield) Explosive(Armor)
Mordus - EM (shield) Explosive(Armor)
Gurista - EM(shields) Explosive(Armor), Thermal/Kinetic all
around
Blood - Thermal
Sansha - Thermal
Serpentis - Thermal
Mercenary - Explosives
Caldary Navy - Explosives (Kine/Therm)
Khanid - EM(shields) Explosive(Armor)
Zazzmatazz - EM(shield)/Explosive(Armor)
Rogue Pirate- EM(shield)/Explosive(Armor)
Odamian - EM(shield)/Explosive(Armor)
*** Mission types ***
Administration: 50% Kill, 50% Courier
Advisory: 34% Kill, 66% Courier
Archives: 5% Kill, 90% Courier, 5% Trade
Astrosurveying: 40% Kill, 30% Courier, 25% Mining,
5% Trade
Command: 97% Kill, 3% Courier
Distribution: 5% Kill,
** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Security status
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire