Teldan
BdW-Administrator
Von der offiziellen Horizons Homepage:
State of the Game - February 4th, 2004
Horizons Producer Steve Snow provides some details on the future of Dragons.
DRAGONS
In response to player feedback regarding Dragons we went back to them and had a close look at how they currently play. To make a long story short, after a review, there are some things we want to do in regards to growing a better gameplay experience for dragons.[more]
Short Term:
Dragon Rite of Passage - We are in the process of implementing the Rite of Passage for dragons. This is a fairly in depth game event only for Dragons. I can't say much about it because we have a schedule and plan for bringing this to light in a much more official fashion. What I can say is that it's shaping up to be pretty cool.
Ongoing Process:
Dragon Hoards - The design staff is currently lobbying for time to get into the hoards and start making adjustments that fit more in line with the way they envisioned hoards; so I gave it to them. Players will start to see an impact in the game in March.
Dragon Crafting Skill Quests - We are budgeting time to re-evaluate the way dragon crafting quests are functioning...or may not be functioning. This should start to show up in Horizons in March, as well.
Long Term:
Dragons and their roles in communities. We are going to get a more solidified concept regarding how a dragon fits within a community and what that means in terms of gameplay. This is a very long term deliverable.
Outside of dragons I would like to highlight a Preferance that can assist those users having trouble during the Crystal raids and general invasions. Sometimes the client side animation queue can back up when there is a large volume of actions going on. The command can be preformed within the client in the chat command line, just type:
/setpref simplecombatqueue true
In order to change this back to the default setting, type:
/setpref simplecombatqueue false
This won't address all of the issues that can occur during these large raids but it should help with the game play somewhat.
Steve Snow
Producer
Artifact Entertainment[/more]
State of the Game - February 4th, 2004
Horizons Producer Steve Snow provides some details on the future of Dragons.
DRAGONS
In response to player feedback regarding Dragons we went back to them and had a close look at how they currently play. To make a long story short, after a review, there are some things we want to do in regards to growing a better gameplay experience for dragons.[more]
Short Term:
Dragon Rite of Passage - We are in the process of implementing the Rite of Passage for dragons. This is a fairly in depth game event only for Dragons. I can't say much about it because we have a schedule and plan for bringing this to light in a much more official fashion. What I can say is that it's shaping up to be pretty cool.
Ongoing Process:
Dragon Hoards - The design staff is currently lobbying for time to get into the hoards and start making adjustments that fit more in line with the way they envisioned hoards; so I gave it to them. Players will start to see an impact in the game in March.
Dragon Crafting Skill Quests - We are budgeting time to re-evaluate the way dragon crafting quests are functioning...or may not be functioning. This should start to show up in Horizons in March, as well.
Long Term:
Dragons and their roles in communities. We are going to get a more solidified concept regarding how a dragon fits within a community and what that means in terms of gameplay. This is a very long term deliverable.
Outside of dragons I would like to highlight a Preferance that can assist those users having trouble during the Crystal raids and general invasions. Sometimes the client side animation queue can back up when there is a large volume of actions going on. The command can be preformed within the client in the chat command line, just type:
/setpref simplecombatqueue true
In order to change this back to the default setting, type:
/setpref simplecombatqueue false
This won't address all of the issues that can occur during these large raids but it should help with the game play somewhat.
Steve Snow
Producer
Artifact Entertainment[/more]