Nächster Step der Beta : 10.November !

Noraya

BdW-Administrator
Tasos hat heute ein paar weitere Infos zum aktuellen Status des Betatests gegeben.

Catching you up with our activities to date - in this post a brief recap of our activities surrounding the first official presentation for Darkfall during the Athens Digital Week.

The Darkfall information we’ve been giving out lately has been targeting civilians. While there have been a few interviews, on a variety of local (Greek) and fewer international media, there is really nothing new. We’ve shown about 10 different version of the Darkfall trailer, we’ve given a few presentations about the game, there are some Darkfall ads out there, and more waiting to be deployed, a couple of local television presentations etc. but it’s the general information that people need to be introduced to the game.

You probably already saw Shaar’s update on the Athens Digital Week activities. He did a good job giving the information about what all happened there, but here’s the official take on things:

The presentation didn’t contain much new information. It was meant for a general audience. The video shown was a shorter version of the Darkfall trailer. We played the game live on the stage during the presentation for about 20 minutes and we stopped when the internet went out.

The announcement during ADW was that the open beta phase is scheduled to end early in December. More importantly this means that the game will be ready to release at that point. Marketing consideration kept us from just announcing a release date. The game will be ready for release, and the launch may follow directly, or shortly after, depending on the marketing landscape at the time. Obviously the earlier the better for us, but there are a lot of things needing coordination for the launch, internal and external. So our side of things (meaning the development end) will be ready.

Some general information on the Athens Digital Week activities because a lot of people were asking: We organized the entire gaming section, mainly to support publicity for Darkfall’s first official presentation. There was an international Quake 3 and Warcraft 3 event, the ESWC Masters of Athens, where the best professional players in the world competed for the top spots. It was nice to know that most of them knew about Darkfall and a few were waiting for it to come out. Then we held the World Cyber Games national finals, there was a large LAN set up for the public, and a bunch of game consoles with the latest Xbox 360 games. There was a concert with the symphonic orchestra of the city of Athens playing videogame themes. Last but not least we had a small game developer’s conference for game developers in Greece.

We were happy with the attendance of the event, a lot of international journalists covered ESWC Master’s of Athens and had a lot of question to ask about Darkfall, and we met a lot of fans during the Darkfall presentation, but mainly in the days following it. I was very surprised at how many people were asking about the game, and about when we would have another presentation. We didn’t know we had such a strong following in Greece. Unfortunately our time slot for the Darkfall presentation was during normal business hours and many people couldn't attend.

I’ve posted some pictures from the event in the gallery.

We’ll follow this up with a Darkfall status report within a couple of hours from this posting.

Ok now for the Darkfall community update:

As you know we’ve been conducting the first phases of the Darkfall beta, specifically the hardware configuration testing. This is where we test that Darkfall runs on most hardware configurations without problems, and we also test the absolute basics. We’ve been putting the testers through the motions: they download the client, log in, patch, create a character, enter the game and run around long enough to make sure that they’re not experiencing any weirdness and that everything is running smoothly. All this needs to be done so that in the next phases of testing a greater number of testers won’t experience any problems with the basics and so they can focus on other important testing. These have turned out to be very productive and useful testing phases. During this time we’ve addressed various hardware compatibility problems, compatibility issues with programs running simultaneously with Darkfall, we identified and corrected some patcher issues, some login server problems, and various small issues around the game world. At the same time, it’s business as usual with our internal testing.

Let me give you an idea of what’s been happening during these first testing phases: Right now, the entire Darkfall world is up on its servers. It’s being kept up most of the time. We’ve been running a methodical and functional testing environment. We started the hardware testing with the minimum of options enabled. Since then we’ve been enabling and disabling features needed to be tested. This is done so that we have the minimum noise in case something happens on the server side and we need to isolate it. We’ve been wiping characters as often as once a day, usually within 2-3 days. This is because we’re not testing character development yet, and we’ve been making some optimizations in the way that things are stored. We’ve been enabling features gradually and we’re to the point where most are enabled. Some of the things we still have deactivated are mobs outside the starting areas, most of the dungeons, most of the clan city building locations. Another thing worth mentioning is that during testing, testers have options and tools available to them that they won’t have during the retail stage of Darkfall.

Our goal during this testing phase is that the important things work perfectly as we move all the way down to the polish during the subsequent testing phases. The game had always been in a state to be run in its entirety, but this would have been a huge waste of resources and would have hindered this early testing. This is where Darkfall differs from other MMOs. We could have easilly had it running full featured if this was a railroad game, but it’s not. Darkfall is a sandbox game and there are infinite paths that players can follow. This is not some quest driven game where you could go through the motions quest after quest until you’re ready to actually play a few months down the road. You actually play Darkfall from day one. So as you understand, there’s no single path of testing. Player behavior in Darkfall varies wildly and we need to try and predict all eventualities.

This is what has been happening until today. The reason we’re mentioning all this is to familiarize those of you who aren’t in the beta already with our testing philosophy, and to catch the community up with what’s been going on.

Moving along, and we’re about two weeks behind schedule announcing this, but we’re going to start opening up the beta to more and more testers on or around November 10th to coincide with the next phases of our server deployment. We will be enabling a lot of the features we currently have disabled – as needed and dictated by our testing needs. Again I must stress that this beta period’s purpose is for us to get Darkfall ready for release so we’ve been operating under strict directives. Having said that, I can’t help mentioning, that even in this current stage of testing, the game is a lot of fun and we hope to see all of you enjoying it while helping us test during these next phases.

Thanks for reading

Quelle
 

Xerrod

New Member
AW: Nächster Step der Beta : 10.November !

Hmmm....also wenn ich das richtig verstanden habe, haben sie bis jetzt noch nicht die Charakter-Entwicklung getestet?

KRASS!!! Bei der Menge an Möglichkeiten....also bei der Entwicklung...boah.... und kein Wort von einer dedizierten Clan-Beta. sondern eben einer schleichenden Erweiterung des tester-Kreises....

*durchschnauf*...naja.... hab mir heut wieder mit meinem Sohnemann ein Revell-Model (USS Ronald Reagan) gekauft...das basteln wir die nächsten Tage....bin also noch beschäftigt ;-)
 

Xanos

New Member
AW: Nächster Step der Beta : 10.November !

Wie ja schon am Samstag im TS angesprochen wird es wohl tatsächlich keine Clanbeta geben. Dann hoffen wir mal, dass möglichst viele von und zum nächsten Step eingeladen werden (wenn überhaupt einer das Glück hat).
Wenigstens ist jetzt schonmal ein neues Datum genannt auf das man sich freuen kann ;D
 

Xerrod

New Member
AW: Nächster Step der Beta : 10.November !

Verflixt...mein letzter Besuch im TS war wirklich ZU sehr abgelenkt....
 

Anzath

BdW-Community
AW: Nächster Step der Beta : 10.November !

Endlich mal wieder was von Tasos. Klingt ja alles recht zuversichtlich, dass sie es tatsächlich noch dieses Jahr schaffen werden.
Wir können also weiter hoffen :bow:
 

Noraya

BdW-Administrator
AW: Nächster Step der Beta : 10.November !

der letzte TS Infoabend war an einem Sonntag das wurde wohl verwechselt - und dort wurde halt spekuliert das die Clanbeta womöglich ins Wasser fallen könnte ... sonst haste nix verpasst...
 

VigarLunaris

New Member
AW: Nächster Step der Beta : 10.November !

So wie es sich liest soll es dann wohl so laufen

- Tech Test beenden
- Einzelne Tester einladen und drauflassen

Da es ja keinen festen Pfad hat, kommt das Problem der Testmachbarkeit zur Sprache. Von Clanbeta ist ja nix zu lesen, nur das es am 10th Nov. soweit sein sollte, das mehr Leute es betrachten können.

Abwarten was da nun kommen mag. Es liest sich nach einem "hackeligen" Release aber warten wir es mal ab wie die Betaphase nun so werden wird.
 
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