hmm, Ich glaube da liegt ein grundsätzliches Missverständnis vor.
In Division geht es nicht darum das "Endgame" ein- oder zweimal mal zu schaffen, sondern eher darum die Incursions etc. wie die Rifts in Diablo immer wieder und wieder und wieder zu laufen bis man nicht nur ein, sondern mehrere Gearsets zusammen hat und dies mit immer besseren Werten. Zumindest ist das das erklärte Ziel von 1.4.
Ich zitiere hier mal:
One aspect we wanted to change with Update 1.4 is increase the availability of loot and through that give you more opportunities to get upgrades. To accomplish this, we’ve created common pools of drops that apply to enemies in the game. In practice, that means that almost every enemy in The Division can drop all kinds of gear and you have the possibility to get an upgrade - a new weapon, a piece of a Gear Set, a mod, etcetera - from the enemies you encounter; be it in the open world, in the Dark Zone, or during missions (in Incursions, only named enemies and bosses will drop gear). With the new World Tier system, we’re also able to make sure that all drops will be relevant to you in some way - it might not be the Gear Set piece you’re actively looking for in that particular moment, or have the talents you wanted, but at least you know that the drop will have a Gear Score tailored to the World Tier you are currently in.
The changes also change the dynamic of the game. Take Underground, for example. In 1.3, finishing an Underground mission as fast as possible, bypassing enemies on the way, was preferable since you wanted to get the mission rewards. In Update 1.4, since loot drops from more enemies, not only from bosses and as mission rewards, there’s actually a point to clearing out all enemies in a room.
The new system also means that all Gear Sets will be available for all players. In 1.3 you can only get the FireCrest Gear Set from the Dragon’s Nest incursion and in the Underground, both of which were parts of the Underground DLC. In Update 1.4, those Gear Sets will be available to people that haven’t bought the Underground DLC or the Season Pass yet, since they’ll be dropping everywhere in the game. We hope that’s an appreciated move that will open up for a wider meta amongst all our players.
Instead of getting higher quality gear from higher difficulties, more gear will drop in Hard, Challenging and Heroic. This means that all content becomes relevant again. While you’ll probably not stick to normal difficulty for long, at least you’ll know that even normal missions will come with the possibility of an upgrade. Want faster upgrades? Aim for the higher difficulties.
Loot weighting in Incursions will now focus on different equipment slots, not Gear Sets, so all Incursions are becoming relevant if you want a complete Set:
As you can see, in Update 1.4 you will have more revenue streams of new gear available to you. Compared to 1.3, it will be much easier to find potential upgrades, to create different builds and work on your min-maxing. We hope this will create a more satisfying and fun game, while also encouraging players to experiment more with different builds, talents and Gear Sets and create new metas. Our goal is also to revitalize large parts of the game, like Manhattan outside of the Dark Zone, and lower any frustration you might currently have towards how rewards work in The Division.