Panarus
BdW-Rekrut
Da ist sie nunalso, die "Alpha" der Alpharoadmap und ich muß leider mal wieder sagen, daß ich enttäuscht bin.
https://robertsspaceindustries.com/Schedule-report-05012018
3.1 is about enhancing performance and polishing the gameplay systems and UI, including ships, system traversal, a large balance pass of our economy, and improving AI for spaceflight and combat. All the great data and feedback from the community over the holiday period is really going to help us with these tasks.
Das heißt, 3.1 bedeutet, das Spiel erstmal vernünftig zum Laufen zu bringen, also das, was mit 3.0 hätte passieren sollen. Null Content.
Although 3.1 is our focus for late March, several teams will also be working on our long-term goals for this year, in which we plan to deliver the vast majority of systems and mechanics so players have a variety of options to lose themselves in the ‘Verse.
Das ist dummes Gelaber, sie arbeiten also am Spiel. Wow.
For our end-of-June release, we plan to implement the initial tier 0 versions of mining, salvaging, mobile refueling, and repair into the game, as well as give the player the ability to create their own missions like hiring mercs, transport, or refueling missions. On the AI side, we plan to improve both ship and FPS AI for both missions as well as general activity on space and planetary bases.
...nur noch mal zur Erinnerung...
Our next delivery in late September will introduce another major long-term tech goal: Object Container Streaming. This technology will allow us to start expanding the Stanton system with additional destinations, while managing our memory usage much better. In this delivery, we would also like to start introducing the mechanics of how you stake and file land claims and the gameplay that comes with this feature. This release will also continue to consolidate and polish all the new features in the past milestone.
Object Container Streaming war auch eine der Voraussetzungen für 3.0, aber da mag mich meine Erinnerung auch trügen und man möge mich korrigieren. Spannend, daß man sich auf die dusselige land-claim-Mechanik konzentriert. Höre ich da Münzen klingeln? Wurde nicht gesagt, daß das als letztes kommen soll? Ich hoffe daß sie vorher tatsächlich mal ein paar Planeten in den "Raum" werfen...
That will leave our final build of the year in late December. Now that our streaming tech has been tested and can support the huge amount of new data content introduced, we will continue to expand the Stanton System, allowing players to explore, fulfill their career choices, and do many different types of missions, either with friends or on their own.
Das ist das Einzige, was gut klingt, aber wahrscheinlich auch, weil es so vage formuliert ist, wie ein Parteiprogramm NACH den Wahlen. Ich wähle erstmal garnichts mehr in SC. Im Prinzip will man also Ende 2018 mit 3.4 dort sein, wo man mit 3.2 mal 2017 sein wollte.
Ich hoffe, sie überraschen mich mit guten Neuigkeiten, aber ehrlich gesagt glaube ich nicht dran.
https://robertsspaceindustries.com/Schedule-report-05012018
3.1 is about enhancing performance and polishing the gameplay systems and UI, including ships, system traversal, a large balance pass of our economy, and improving AI for spaceflight and combat. All the great data and feedback from the community over the holiday period is really going to help us with these tasks.
Das heißt, 3.1 bedeutet, das Spiel erstmal vernünftig zum Laufen zu bringen, also das, was mit 3.0 hätte passieren sollen. Null Content.
Although 3.1 is our focus for late March, several teams will also be working on our long-term goals for this year, in which we plan to deliver the vast majority of systems and mechanics so players have a variety of options to lose themselves in the ‘Verse.
Das ist dummes Gelaber, sie arbeiten also am Spiel. Wow.
For our end-of-June release, we plan to implement the initial tier 0 versions of mining, salvaging, mobile refueling, and repair into the game, as well as give the player the ability to create their own missions like hiring mercs, transport, or refueling missions. On the AI side, we plan to improve both ship and FPS AI for both missions as well as general activity on space and planetary bases.
...nur noch mal zur Erinnerung...
Our next delivery in late September will introduce another major long-term tech goal: Object Container Streaming. This technology will allow us to start expanding the Stanton system with additional destinations, while managing our memory usage much better. In this delivery, we would also like to start introducing the mechanics of how you stake and file land claims and the gameplay that comes with this feature. This release will also continue to consolidate and polish all the new features in the past milestone.
Object Container Streaming war auch eine der Voraussetzungen für 3.0, aber da mag mich meine Erinnerung auch trügen und man möge mich korrigieren. Spannend, daß man sich auf die dusselige land-claim-Mechanik konzentriert. Höre ich da Münzen klingeln? Wurde nicht gesagt, daß das als letztes kommen soll? Ich hoffe daß sie vorher tatsächlich mal ein paar Planeten in den "Raum" werfen...
That will leave our final build of the year in late December. Now that our streaming tech has been tested and can support the huge amount of new data content introduced, we will continue to expand the Stanton System, allowing players to explore, fulfill their career choices, and do many different types of missions, either with friends or on their own.
Das ist das Einzige, was gut klingt, aber wahrscheinlich auch, weil es so vage formuliert ist, wie ein Parteiprogramm NACH den Wahlen. Ich wähle erstmal garnichts mehr in SC. Im Prinzip will man also Ende 2018 mit 3.4 dort sein, wo man mit 3.2 mal 2017 sein wollte.
Ich hoffe, sie überraschen mich mit guten Neuigkeiten, aber ehrlich gesagt glaube ich nicht dran.