Test Update #6: March 31, 2005

Kitara

BdW-Administrator
Es ist wieder ein interessanter Patch auf dem Testserver, für alle ohne 2. Account zum verkaufen dürfte der folgende Absatz wohl der interessanteste sein.

*** Offline Selling ***

- Characters can now list items for sale out that are located in their house vault. These items will remain for sale even when they leave their house or exit the game. You can now sell items while your character is offline!

- When you open your store by interacting with your Market Bulletin Board, your store window now shows the contents of your house vault in a separate tab. You can set prices for these items just as you would items in your inventory.

- While you are in your house and your store is open, items in your vault and items in your inventory that are flagged as being for sale will be listed on the city market. Other players can enter your home and buy items from your house vault and your inventory, just as they normally would.

- If your character logs out or leaves your house, items in the house vault tab of your store window will still be for sale. Items in your character's inventory will no longer be listed for sale on the market, but items flagged for sale in the house vault will be available for purchase through city brokers and fences. These items will show only the seller's name, not location, since the goods can only be purchased through the brokers.

- If goods in the house vault have sold while the seller was away, the Sales Log window will automatically open when the seller returns home to show any items that have been sold. All coin that has been earned will instantly be moved into the seller's inventory.

- Only one character per account can have items for sale at any one time. If you flag items in Character A's vault as being for sale, then log in Character B and flag items in its house vault for sale, items in Character A's vault will no longer be available for purchase.

- Items in the house vault will remain on the market 24 hours after the seller logs out, after which time the items will be delisted from the market. When the seller returns home, the 24-hour timer will restart and the vault items will be listed for sale again automatically.

- As with your personal inventory, only items you flag as being for sale can be purchased by other players. You can continue to use your house vault for item storage if you wish.

- Only the owner of a house can sell items located in the house vault. Friends and trustees cannot access the house vault, although they can continue to sell items in their personal inventory while online.

- If the server is restarted for any reason, items marked for sale in your house vault will remain on the market (as long as you have been back to your home within the last 24 hours). There is no need to log your character back in after a server restart unless the 24-hour timer has expired.


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Test Update #6: March 31, 2005

*** Headlines ***



- Help us test adjustments to outdoor zone populations!

- Sell your merchandise when your character is outside your home or offline!

- New quest paths available for adventurers in many outdoor zones!

- Zone maps now show where other members of your group are located!

- Many instanced adventure areas are now even more accessible!

- Now you can raise your harvesting skills twice as fast!

- Lots of new UI improvements and customization options!

- Hundreds of spell/combat art fixes and updates!

- Breaking news: A terrible plague infects Norrath!





*** IMPORTANT NOTE: Quest Rewards ***



- The majority of items given to the player as the result of completing quests are now flagged as No Trade. This change affects existing items as well as those awarded to players going forward.





*** Outdoor Zone Population Adjustment: Now In Testing ***



- The NPC populations of Antonica, the Commonlands, the Thundering Steppes, and Nektulos Forest have been made a bit less daunting in order to encourage players at lower levels to explore the terrain and complete more quests.

- This should allow soloers and small groups to experience a lot of content they might not have been able to before.

- Named encounters still present the same level of challenge, so be wary.

- This change is only on Test server at this time, and may or may not end up going to the live servers. We encourage you to create a character on Test and try out this experiment, then let us know what you think on the official forums:

http://eqiiforums.station.sony.com/eq2/board/message?board.id=testdev&message.id=602





*** New Quest Paths ***



- New quests paths have been added to many of our outdoor zones. These quests can be completed by solo players or groups, providing fun and interesting quests to all players.

- Quest givers each have a series of quests, which in turn lead you to quests from their friends in the same zone.

- Even if some of the quests are below your current level, we encourage you to do them anyway. Not only do they still provide nice XP and monetary rewards, but some quest givers will see that you've helped their friends before and will offer you additional quests they might not otherwise give you.

- As you complete quests and gain levels, quest givers will let you know who to talk to next and tell you where they're located.

- Additional solo quest paths in higher-level zones will be added in future updates!

- Talk to the individuals below to get started on these quest paths. The quest starters are easy to find when you first enter a zone, and they will lead you to other quest givers when you're ready to help them.

- The Commonlands: Seek Mooshga at the Crossroads.

- Antonica: Find Matsy Rollingpin near the Sayer Outfitters.

- The Thundering Steppes: Look for Jacques as you enter from Antonica.

- Nektulos Forest: Mugwump is just across the bridge.

- The Enchanted Lands: Deputy Nettlebrine near the docks can help you.

- The Orcish Wastes: Mess Sergeant Akseltz has some tasks for you.





*** Offline Selling ***



- Characters can now list items for sale out that are located in their house vault. These items will remain for sale even when they leave their house or exit the game. You can now sell items while your character is offline!

- When you open your store by interacting with your Market Bulletin Board, your store window now shows the contents of your house vault in a separate tab. You can set prices for these items just as you would items in your inventory.

- While you are in your house and your store is open, items in your vault and items in your inventory that are flagged as being for sale will be listed on the city market. Other players can enter your home and buy items from your house vault and your inventory, just as they normally would.

- If your character logs out or leaves your house, items in the house vault tab of your store window will still be for sale. Items in your character's inventory will no longer be listed for sale on the market, but items flagged for sale in the house vault will be available for purchase through city brokers and fences. These items will show only the seller's name, not location, since the goods can only be purchased through the brokers.

- If goods in the house vault have sold while the seller was away, the Sales Log window will automatically open when the seller returns home to show any items that have been sold. All coin that has been earned will instantly be moved into the seller's inventory.

- Only one character per account can have items for sale at any one time. If you flag items in Character A's vault as being for sale, then log in Character B and flag items in its house vault for sale, items in Character A's vault will no longer be available for purchase.

- Items in the house vault will remain on the market 24 hours after the seller logs out, after which time the items will be delisted from the market. When the seller returns home, the 24-hour timer will restart and the vault items will be listed for sale again automatically.

- As with your personal inventory, only items you flag as being for sale can be purchased by other players. You can continue to use your house vault for item storage if you wish.

- Only the owner of a house can sell items located in the house vault. Friends and trustees cannot access the house vault, although they can continue to sell items in their personal inventory while online.

- If the server is restarted for any reason, items marked for sale in your house vault will remain on the market (as long as you have been back to your home within the last 24 hours). There is no need to log your character back in after a server restart unless the 24-hour timer has expired.





*** Live Event: The Plague ***



- Reports indicate that a mysterious ailment has begun infecting Norrath's citizens.

- According to our sources, both the Overlord and Antonia Bayle believe finding a cure for this plague to be the top priority of every citizen.

- Although the source of this disease remains unknown, it is believed that only the joint efforts of adventurers and artisans will be able to cure the people of Norrath.

- Opportunistic individuals may be trying to take advantage of the sick by offering supposed cures for sale at high prices. Beware: These salesmen are not licensed by the cities, and the effects of these remedies may not be what you expect.

- Inhabitants of both cities are discussing this plague and may offer theories and advice on both the cause and the cure. But until solid information is released by city officials, be dubious of such rumors.

- While the infection does not seem to be life-threatening at this point, the plague is highly contagious and has a visible effect on most everyone who encounters it. Traditional forms of medicine seem to offer temporary relief, but until a universal cure is found, reinfection is very likely.





*** The Bloodline Chronicles ***



- Ravenous feeders in the Tombs of Night should be slightly stronger.

- Creatures that spring from broken vases in the Tombs of Night and Dire Hollow are a bit tougher.

- Waypoints should now work properly when trying to retrieve shards in Adventure Pack zones.

- Keryx Darkblade and Bernd Frostbeard will accept quest turn-ins in Nektulos again from people who have already completed their quests.

- The number of grinnin needed to be killed for the Luring Out the Evil and a Bloody Coup quests has been reduced.

- Blackmarrow will now drop loot in The Underrot Caverns: Moldy Crypt.

- A Piceous Gargoyle in The Underrot Caverns: Moldy Crypt should now pose more of a challenge.

- Mustcoat within The Underrot Caverns: Moldy Crypt will no longer be betrayed by its Sun Prowlers.

- Potions and elixirs found in the Tombs of Night and Crypt of T'Haen are now stackable.

- Quest Journal entries for the Missing Scouts and A Small Sampling quests now give more information on where the targets can be found.

- If the raid force perishes in the Release the Hounds event, the dogs should now wander the room rather then running back to their starting point.

- Exploration quest rewards in the Bloodline Chronicles no longer defray as much status costs for housing upkeep.





*** The Norrathian Express ***



- The Norrathian Express is pleased to announce that they have expanded their popular message delivery service! There are now mailboxes in all city zones as well as most outdoor adventure areas. Nothing will keep these brave couriers from their appointed rounds.





*** Gameplay ***



- The benefits of food and drink will no longer disappear when your character dies.

- Harvesting skills (Fishing, Foresting, Gathering, Mining, and Trapping) are now over twice as likely to increase when you attempt to harvest.

- NPCs following player characters (such as pets) should now behave better when the player's movement speed is enhanced or reduced.

- Colliding with another player or NPC while auto-running will no longer cause you to change direction.

- The effects of potions and poisons will be suspended while Mentoring if they are above the level that you Mentor down to. The effects will resume when you cease Mentoring.





*** Zones and Population ***



- Rain is now in the forecast for Qeynos and the surrounding area.

- The level required for entrance into the Orcish Wastes and the Enchanted Lands has been lowered to 30. Characters level 30 and above can now buy tickets to Voyage by Sea.

- The Sullon Mines, the Tallon Hoarding Halls, the Dark Den, the Rumbler Caves, a Pirate's Hidden Stash, an Open Grave, the Cave of Wonder, and Cavern of Tangled Weeds now allow players of all group sizes to choose if they wish to enter the normal or heroic versions of the instances. Creatures guarding the entrances are now solo encounters instead of groups.

- The Condemned Catacombs and Gobblerock's Hideout can now be entered by players at level 20 instead of 25. End bosses inside the zones now have fewer hit points.

- The population in Fallen Gate has been changed to progress in a more linear fashion. New named encounters have been added, and the Bull Pit should be a more lively place.

- Sheila Everling now drops some additional items.

- The encounter with Regent Grozmag should now function correctly.

- Bouncers Hurd, Prud, Fug, and Flerb now wear ghostly armor and use ghostly weapons. Spooky!

- Resonating echoes in Everfrost should be less likely to wander into walls.

- Rats nests and snake dens outside of the Qeynos gates should no longer float.

- Forest leapers on the beach in Nektulos Forest are no longer aggro, but Foulfeather is.

- Local 858 members in Thieves' Way will no longer drop rare tradeskill components or equipment as often as they used to.

- Players will now be able to revive at the Smoldering Shore after releasing upon death in the Maiden’s Gulch.

- Molt and a Dusky Owlbear both now carry personal treasure.

- The following instanced zones now only require one group member to have the access quest completed to allow all members to enter:

- Antonica: Firemyst Gully

- Stormhold: Tomb of Valor

- Temple of Cazic-Thule: Sanctum of Fear

- The Commonlands: Zarvonn's Valley

- Everfrost: Miragul's Menagerie

- Everfrost: Icespire Summit

- Fallen Gate: The Vault of the Fallen

- The Feerrott: Trembling Lagoon

- The Thieves' Way: Den of the Darkblade Assassins

- The Serpent Sewers: The Serpent's Lair

- Deathfist Citadel

- Permafrost: Drayek's Chamber

- The Vermin's Snye: Sepulcher of Jhanda

- Drafling Tower

- Runnyeye: Overlord's Throne Room

- Solusek's Eye: Bastion of Flames

- Ruins of Varsoon: Chamber of Immortality





*** Epic Encounters ***



- King Zalak now has a new ability to make combat more interesting.

- Lord Nagalik in Solusek's Eye was given a new ability.

- The Darathar encounter has been changed to increase the pace and challenge of the event. Additionally, he should no longer break his flight pattern to attack players while they're stunned.

- Solusek's Fist was given a new ability to make the encounter more interesting and less predictable.

- Vaz'Gok the Cursed now has additional abilities and increased treasure.

- The Krathuk encounter has been modified to be more interesting and now offers a greater reward.

- Arch Lich Udalan has a new trick or two up his glowing green sleeve.

- The Meeting of the Minds will now provide some new challenges. We suggest you not allow any bargains to be struck.



*** Quests ***


- Shady Swashbuckler XVIII can now be found in Nektulos Forest. Adventurers who have completed heritage quests but sold the rewards will be able to buy them back from Shady, although he will be seeking a healthy profit for his efforts in recovering your old equipment.

- Players can now hail the Sages in South Qeynos and North Freeport to receive the Treasure Hunter or Lore Seeker titles if they have already received the subsequent titles.

- Writs are now available for guilded characters that are level 40+. You will be directed to the appropriate writ givers by Marauder Kindolus in South Freeport, Blight Sage Destroz in North Freeport, Baron Zafimus in West Freeport, Paragon Jalex in North Freeport, Shepherd Sell`ar in the Elddar Grove, Missionary Jenson in North Qeynos, Sergeant-at-Arms Ironcast in North Qeynos, and Aesthetic Winchester in South Qeynos.

- Foomby will now linger after someone finishes the Bag of Sewn Evil Eye quest to allow others to talk to him and finish their quests.

- Traitorous farmers, overland miners, and overland woodcutters have upgraded their clothing styles.

- The locations for the rods in the Tarton's Wheel quest should no longer continue to glow after the quest has been completed, and Beza should be easier to find.

- Maid for the Mist Part II should now complete correctly when using the bell to board the boat.

- Qeynos level 10 class quests no longer allow former Freeport citizens who have betrayed to complete them.

- The zone entrance for the Shiny Brass Shield quest should now pull the entire group in after the person on the quest uses it. Those who have finished the quest won't negatively impact those currently undertaking it.

- Loyalist Erityire's quest can now be repeated up to five times, and it no longer has a maximum level limit.


*** Items ***



- Activateable items will now display a message to the player if the item can't be used for some reason.

- Items that grant quests must now be examined while in the character's inventory. You can not receive a quest from an item that is equipped.

- Bone Razor, Blood Fire, Monsoon, Staff of Undead Legions, and Withered Totem of Widdershins now have improved stats and effects.

- Buzz Beer is now a drink instead of food.

- Tundra Walker's Robe now has a robe appearance.

- The icon for the Pristine Elegant Bone Table is now more appropriate.

- The Silvered armor dropped by Lord Everling can now be equipped by level 50 characters.

- The Vigilant Lord's Helm will now fit on your head rather than your legs.

- The Robe of the Trials will now look like a robe instead of a vest.

- Ferink's Heart should now stay with your character upon zoning.

- Ceremonial Bracers of Marr should now equip in the wrist slot.

- The Wand of Thunder's effect will no longer work on targets that are very powerful or higher than level 48.

- The following items should now consume charges: Token of Night, Token of the Pathfinder, Wand of Flames, Wand of Ice, Wand of Polymorphing, Token of Defense, Token of the Just, Wand of Thunder, Scepter of Curses, Scepter of Healing, Scepter of Shielding, Scepter of Smiting.

- Merchants in North Freeport and South Qeynos are no longer selling the Age of Turmoil tome.

- Poison: Sting of the beast will now work correctly.

- Underbite's Chilling Fang will now proc cold damage as intended.


Test Server Update Notes: April 1, 2005

*** Crafting Events ***

- Beneficial events can now occur during crafting which will prove very useful for tradeskillers. There are three different events, each providing a handy bonus for the skilled artisan.

Technique Buff (Uncommon)
- Countering this event gives +150 progress and +150 durability to the item you're making. It also gives you a 5-minute buff that increases your crafting technique by 25.
- Benefit: This is very useful for crafters preparing for a tricky combine. For example, you may warm up by creating some components that trigger a Technique Buff, so that your final product will take advantage of this handy skill bonus.
- Failing to counter this event gives +150 progress and +150 durability to the item you're making.

Complete Efficiency (Rare)
- Countering this event will cause the item you're currently making to instantly become pristine by adding +1000 progress and +1000 durability. Note: Soon we will also add a secondary effect that causes no components to be consumed in the production of the item.
- Benefit: Think of this as being like a critical hit for tradeskillers. An instant pristine item!
- Failing to counter this event gives +350 progress and +350 durability to the item you're making.

Favor of Innovation (Extremely Rare)
- Countering this event will cause the item you're currently making to instantly become pristine by adding +1000 progress and +1000 durability. It also provides the crafter a rare harvested item appropriate to their level range and profession.
- Alchemist: Precious Metal
- Sage: Precious Metal
- Carpenter: Wood
- Provisioner: Root
- Armorer: Ore
- Tailor: Pelt
- Weaponsmith: Ore
- Jeweler: Precious Gem
- Woodworker: Wood
- Benefit: Think of this event as the gods of Innovation bestowing favor upon you for your skill and ingenuity. Not only do you get a pristine item, but a valuable harvested component as well!
- Failing to counter this event gives +500 progress and +500 durability to the item you're making.


*** Tradeskills ***

- You can now harvest from resources until three components have been obtained. Failing to harvest something no longer depletes the resource.
- Weapon imbue recipes have been increased in level to match the level required to scribe the recipe books (19, 29, 39, 49).
- Minimum and maximum skill values have been to added to poisons and potions, allowing them to be more useful as the user gains levels.
- Certain harvesting items in Antonica and the Commonlands will now provide a better chance of raising your harvesting skills.


*** Gameplay ***

- Potions can now be purchased from the Reptile Oil Vendor in the Commonlands. Caveat emptor.
– Wyrmsteel Recipe Books can once again be purchased from faction merchants.
- Targeting rings should once again work properly.
- Bitter blooms can once again be found in the Feerrott.

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