SC PTU 3.4 Patchnotes

Valtar

BdW-Veteran
Hi Folks! Die nächste Welle wurde fürs 3.4 PTU freigeschaltet.

hier die Patchnotes:

https://www.reddit.com/r/path%3D%252Fr%252Fstarcitizen%252Fcomments%252Fa5pc6a%252F
Universe
  • Added Lorville Central Business District.
The Central Business District at Lorville can be reached via the Central Line transit leaving from Leavsden Station. Within the district you'll find the Transfers Commodity Exchange, the trading headquarters of the city and the office of Jr. Outsourcing Agent Constantine Hurston. The district also features the Hurston Dynamics Showroom where the latest weapons from the arms manufacturer are proudly on display for purchase. Note: Art is still undergoing a final pass and the shops, kiosks, and Constantine still have additional setup needed.
Missions
  • Added New Mission Giver: Wallace Klim
Klim is a chemist and a drug dealer found deep within the bowels of Levski.
  • Added Hurston variants for delivery, patrol, bounty/assassination, and ECN missions.
  • Added scramble races to Hurston and its moons.
  • Added Hurston underground bunker FPS AI missions.
Ships and Vehicles
  • Added 600i Touring Variant.
  • Added Freelancer MIS, Freelancer DUR, and Freelancer MAX.
  • Added visual deployment states and animations for fracturing vs extracting modes on the Prospector.
UI
  • Added the ability to scan navigation points while in scanning mode.
  • Added an early implementation of sub-system targetting.
Players can cycle target to different ship components using SHIFT + T /Y to cycle sub-target forward/backward and SHIFT + U to reset to main ship. Note: Currently, this lacks UI labeling.
  • Added turret aim/target direction indicators to both the turret and pilot visor.
A white cone/pyrimid indicates the direction the turret is facing, which will tint red when the turret gunner is firing. If a turret locks onto a target, an orange dashed line will be drawn from the turret toward the target. These are visible to all other turret gunners and the pilot.
Feature Updates
Universe
  • Updated party marker.
  • Added a unique outline color for untargetted, unscanned rocks when mining.
  • Changed the repair and refueling cost at the rest stops to reflect a small degree of scarcity associated with them.
  • Smoothed out AI animation to prevent stair bobbing and teleportation.
  • Adjusted mining volumes and mineable entity geometry.
Missions
  • Updated mission objective marker to be more visible and include a secondary objective where appropriate.
  • Bringing an invalid vehicle or placing your vehicle within another should now disqualify you form scramble races.
  • Improved FPS AI strafing behavior.
  • Increased the time given to the player for delivery missions.
  • Improved missile management for AI piloted ships.
UI
  • Improved 3D ship model preview manipulation controls.
  • Added a UI warning for whem attempting to extract with a full hold of mineable ore.
  • Players can now hold "F" and use WASD in vehicle seats to quickly flick between MFDs.
  • Added visor chat to the comms MFD.
  • Added power prioritization to power MFD.
  • Interaction mode now has a quick select option. Pressing "F" quickly will activate the default interaction option of the hightlighted objected. Disabled while in the pilot seat.
  • Creating 3D icons for mining.
  • Removed unused and unneeded port information from the shopping kiosk.
  • Updated quantum travel makers with distance scaling.
Arena Commander
  • Added a select/rent ship button to main Arena Commander splash screen.
  • Added manufacturer's logos to the ship selection screen.
  • Updated rental text.
  • After successfully renting a ship the selection now shifts to that ship.
Ships and Vehicles
  • Powerplants now have a ramp-up and a ramp-down time before reaching full power or fully shutting down.
  • Increased the quantum fuel capacity of all exploration/pathfinder style ships by 20%.
  • Extemded Reliant cargo hold to accomodate 6 SCU.
  • Ship EMPs now generate heat, make more use of power, and are able to be overclocked.
  • Updated the Behring Sawbuck Ballistic Repeaters.
  • Ship quantum drives now produce heat and are capable of overheating.
  • Updated all turret speeds.
  • Reduced cannon damage across all sizes.
  • Added 3rd person view to Freelancer turret.
  • Updated Behring Ballistic Repeater (Sawbuck ) art.
  • Updated Joker suckerpunch cannon art.
  • Gravlev vehicles can now only be spawned at vehicle kiosks.
  • Added landing gear compression to the MISC Reliant.
  • Moved interaction nodes on the Reliant to fit with interior changes.
  • Balance pass on the Joker Distortion Cannon and Behring Ballistic Repeater.


Gleich mal meine Hawk anschauen :D
 

Ban Tier

BdW-Veteran
Weiss einer, ob die endlich die Delivery Missionen auch gefixed haben oder adden die nur munter weiter Missionen, die nicht funktionieren ?
 

Valtar

BdW-Veteran
der PTU ist nun fertig und frei für alle. BTW die Hawk ist der Hammer. Jemand Lust morgen (Sonntag) ein wenig die Missionen zu testen?
 

Turwen

BdW-Veteran
Weiss einer, ob die endlich die Delivery Missionen auch gefixed haben oder adden die nur munter weiter Missionen, die nicht funktionieren ?

Launcherversionen und Server sind gezielt getrennt beim PTU von den Releaseversionen. Man hatte es mal als Dropdown, bis man feststellte, dass es doof ist, wenn man am Launcher auch rumschraubt.
 

Dolgran

BdW-Community
Laut Knusper ist die aktuelle PTU-Version aber noch ziemlich instabil. Ich warte erstmal auf den Standard-Launch.
 
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SosoDeSamurai

BdW-Veteran
Cool @SosoDeSamurai , dann können wir ja zusammen die Gurdian Tech in Elite Dangerous angehen ;)
Die zusätzlich 10LJ Sprungreichweite liegen mir schon lange am Herzen ...
Hach ja Elite... unendlich (leere) Weiten ;) Können wir versuchen anzugehen. Wäre schön da mal ein erreichbares Ziel zu haben und das ohne wochenlangen Grind?
Meine "hart erarbeitete" ASP könnte ein update gebrauchen :) Ab Weihnachten habe ich ein HOTAS System, dann werde ich Elite mal wieder anwerfen. Weiteren dazu am besten im Elite Teil :)
 

Turwen

BdW-Veteran
Sind denn die Serverprobleme bei Elite behoben, wegen derer die Server ja schon abgeschaltet werden mussten? (ich mag Elite, aber den Seitenhieb kann ich mir nicht verkneifen ,-), denn am WE lief die SC alpha besser als Elite 3 Jahre nach Release)
 

SosoDeSamurai

BdW-Veteran
Jepp, das war wegen des 3.4 releases.

Ich weiß aber nicht ob die generell die Instanzierung in den Griff bekommen haben und ob es immer noch ghost Freunde im Spiel gibt
 
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