Teldan
BdW-Administrator
Bei ComputerandVideogames.com gibt es ein neues Interview mit Ken Troop, dem Lead Designer von D & D Online bei Turbine Entertainment. Nach ersten Schätzungen können wir mit dem Spiel frühestens im 2. Halbjahr 2005 rechnen. Aber das warten soll sich lohnen. In diesem Intwerview werden einige der Grundlegenden Fragen zu dem Spiel geklär: Grundlagen zu Rassen, Klassen und der Welt und dem groben Spielprinzip.
Do you think, considering the D&D pen and paper RPG's pedigree, that many are expecting D&D Online to be the perfect MMORPG? Does that make developing the title a daunting prospect?
Troop: Sure. It's a big licence, and a big responsibility. But, we're all D&D fans here, and we're working closely with Wizards of the Coast to make sure this is an awesome D&D experience.
As for catch-phrases like "the perfect MMORPG," well, let's talk about what we learned from our earlier development experience: MMORPGs are not one-size-fits-all.
We're going to make a fun, action-packed MMP for people who know D&D, who love fast, tactical combat and who appreciate story-driven content. That's not everyone, but for those who I'm talking about, I think it'll be the defining game in the genre.
Do you think, considering the D&D pen and paper RPG's pedigree, that many are expecting D&D Online to be the perfect MMORPG? Does that make developing the title a daunting prospect?
Troop: Sure. It's a big licence, and a big responsibility. But, we're all D&D fans here, and we're working closely with Wizards of the Coast to make sure this is an awesome D&D experience.
As for catch-phrases like "the perfect MMORPG," well, let's talk about what we learned from our earlier development experience: MMORPGs are not one-size-fits-all.
We're going to make a fun, action-packed MMP for people who know D&D, who love fast, tactical combat and who appreciate story-driven content. That's not everyone, but for those who I'm talking about, I think it'll be the defining game in the genre.